Tuesday, June 26, 2012

WazHack 1.0 released for Windows

For the last 3-months, WazHack has been polished by a web-based beta period, with a total of 9 beta releases, over 200 interim patch releases, and 30,000 games played. The result of that polish is now available for purchase as a stand-alone Windows game on Desura:

  Desura Digital Distribution

The web version will of course continue and help rapidly test the 1.1 release, but already players are reporting that the Windows stand-alone version gives a much more familiar and smoother gameplay.

Thursday, June 21, 2012

Beta 9: Anonymous Multiplayer

By popular demand, you can now set a Nickname for your Guild account, so you no longer need to reveal your email address to play multiplayer! Go to your account to set it up.

I'm sorry this feature took so long - I've been looking at integrating with Desura, and I wanted to know more about their user system before making changes to my custom user database server. I'm still working on the Desura packaging, but I know enough, so here is Beta9 for your enjoyment.

BTW, it also looks like I will be able to hand out Desura keys to all Beta Guild members - thanks for all your support so far!

Similar to my warning when Multiplayer was first added, changes like this are inherently hard to test (everyone's network is different), so be sure to let me know if you have problems with multiplayer (or anything else of course).

-- Waz --

Friday, June 8, 2012

Beta 8: Icebergs

No, beta 8 is not set in Antarctica, although it is midwinter here in Australia.

For the last month I have been working on making the UI feel better when used only with the mouse. I usually play with WASD but I've forced myself to play with only the mouse to get a feel for what it's like and fix any quirks. If' you've tried using the mouse previously, have a feel of it now and tell me if I've missed anything. There are lots of little things - from how chests open, to single-item pickups, attacking, etc.

By popular demand, you can now edit your stats during character creation. The range of possible stats had to change to make this reasonable: previously a wider range was possible, just very unlikely, now it's more constrained for each class. The effect of CHA on commerce has been amplified a bit - so be careful choosing big muscles over a good personality. Personally, I still think it's more fun to play a random roll.

Mostly for the last month I have been working on something else for WazHack. Sorry, I don't mean to be mysterious, I just hate vaporware announcements. I do want to assure you that yes, I'm still very much alive and hacking, and to let you all try out the feel of mouse-only play.

In devising a fun title screen, I thought of how what you see in this release is just the tip of the iceberg of what I have been working on. As usual, I got carried away having fun expressing that. I liked the iceberg texture so much that I changed how the Cold wand/spell works: it now freezes the target in ice. Hitting a frozen creature either shatters and kills them (a favourite trope of mine) or does nothing (except critical hits - these work as normal); the chance of shattering is unrelated to the creature's current HP but rather to their max HP (i.e. to their hit dice and hence level). Their armour shatters with them, but other items are dropped (assuming they didn't freeze and shatter when you first zapped them).

Enjoy! Don't forget to share your experiences on /r/WazHack on Reddit.