Thursday, May 28, 2015
You need to join this Google+ group (using the same google account as on your Android device):
Then you need to opt-in to the beta:
It may take a few hours from this message before you get the update. You'll know you have the new version by the new title screen!
Reporting bugs in-game is best as it provides the whole game savefile and logs for me to look at.
I'm running out of time before my trip into the Australian outback in June, so there may be a delay in responding to bugs and posting fixes, but rest assured, I'll be looking at all of them once I return to civilization. Unfortunately, it's looking like the iOS beta will not start until I get back.
Thursday, April 2, 2015
Follow the action on the WazHack Steam forum.
I won't spoil things here by going into detail of all the stuff that's new - I'll leave you to explore, as there are lots of new features, new details, and a couple of entirely new game mechanics!
On the purely technical side of things, this version is ported to an updated graphics engine version (Unity 5). The big benefit from that on PC is that Cloth physics, last seen in version 1.0, has finally been brought back - hair and cloth effects are now active (can be turned off in Options/Graphics/Softbodies if they cause any problems).
To access the beta, right click on "WazHack" in your Steam games list, choose "Properties", then go to the "BETAS" tab and choose "1.3beta1". The game will update and you'll have it!
The beta is a good time to report any minor inconsistencies you stumble across - when you do X because you thought Y, but nothing happened. Some of these can be done fairly easily, whereas after the beta I tend to just fix actual bugs. At least one of the game mechanics still definitely needs some balancing, but feel free to comment on anything - positively or negatively.
Please report bugs and other issues here and/or via the menu option. I will be posting frequent updates to the build as bugs are fixed. If I need to break savefile compatibility and you load a character, you'll get a notice to switch to the previous beta (same process). You cannot load savefiles from version 1.2 (you'll need to go back to the Default release to finish those).
Betas for the web demo and other platforms will commence later in the process.
I hope you enjoy the free update, and thanks for your support over the last year of the Steam release!
Tuesday, March 31, 2015
The Steam platform has allowed me to greatly improve the reliability of the Multiplayer networking, and Steam's built-in Friends system makes it much easier to play with your existing friends (and make new ones). Of course, Multiplayer is mostly just a novelty - the real game is in single-player, and for that it also allowed for a better Leaderboard system, though that seems to also have brought out the cheaters (I delete the junk, but I've left the very top "scorer" in the leaderboard as I think that's more of an embarrassment than an achievement).
The audience size of Steam is massive - over 8 million players active every day, and about 150 million subscribers in total. This has meant that even a quietly promoted game like WazHack gets enough sales to keep it afloat.
Saturday, December 7, 2013
Initially, only the Web version is available. You can play it now at: http://beta.wazhack.com/play
Each new class has brought a new major feature or upgrade to existing features, all of which are relevant to all classes. So while the Bard starts with a Lute, any character could find one (though they are rare of course). The Rogue and Thief similarly use Stealth, which is now much more relevant to how monsters notice you, regardless of what class you are playing. I'll leave you to discover the value of the other classes yourself.
Talents now must be upgraded together more - no more just going straight to level 3 on a single talent. This is to keep balance while allowing talents to be significantly more powerful at levels 2 and 3.
In the Guild Hall you'll find the new Achievements list - a good way to keep track of your deepest journey or for veterans to find a harder challenge or two.
There are also a few more items, and a few new monsters and changes, far too numerous and spoiling to list here.
I'm only one person so there will be bugs. I'm still nursing a broken arm, but I'll try to fix them as fast as you can report them. The best way to report bugs is via the in-game menu option (it sends a copy of your game for me to analyze). If the problem is more abstract or gameplay related, by all means start a discussion here, or on the Reddit Forum.
Thanks for helping, I hope you enjoy playing the new classes as much as I enjoyed making them!
Have a Merry Christmas / Hanukkah / Kwanzaa / Odin's Day!
Tuesday, August 20, 2013
It generated so many hits on the site that it exceeded the daily quote I had set on my Google account. Serves me right for penny-pinching - I imagined the only way it would exceed 45GB was if there was a bug.
Tuesday, May 7, 2013
The iOS version has a UI designed specially for touch screens, with inventory buttons on the righthand side (they pop up when you select the inventory), and other actions on the left. The UI is scalable too, so you can choose what suits your screen and finger size. When monsters are close, the screen zooms for more precise and fun combat.
I've taken a slightly different approach to the demo in this version. Instead of $5 for the full dungeon after 300 feet, instead each pair of classes is $1. This should better suit people who have already bought the Web, Windows, or Mac version and just want to play their favourite class on-the-go. If it works well, it also provides an avenue to fund the development of additional classes.
Thanks for playing WazHack - I hope you have a much fun playing it as I have developing it!
Wednesday, March 27, 2013
After 6 months of development and an intense beta, WazHack 1.1 is now available for Windows, MacOSX and Android. The new content is a free update to the 1.0 version.
New to WazHack? It's the game where time freezes while you don't move. When you move, enemies move... or perhaps you will use time to quaff a potion, zap a wand, or cast a spell. This time freezing mechanics is reminiscent of Dragon Age or even Braid, but in fact it derives from the original Rogue turn based mechanic.
WazHack is a roguelike in the same tradition as NetHack or DCSS, but with a whole new 3D visual presentation like none other. You still get "turn based" action, but now a "turn" is a fraction of a second. By removing player reaction time as a concern, you're free to contemplate the vast array of possible items you have in your inventory when faced with a difficult situation, while still being free to hack and slash through a band of weakling kobolds and watch their ragdoll-physics reptilian corpses crumple to the ground.
There are now over 300 different items in the game, and the new items go quite well with some of the new dungeon features. For example, you may find a small room with a closed door... before you knock on the door it might be a good idea to drop some of your gems and see if they are actually gas bombs, so you can weaken the horde of monsters as they come out of the room.
The new dungeon branch plays homage to NetHack's "Gnomish Mines". In WazHack, the mine has gnomes, but it also has a mine shaft with an elevator, and some other more deadly industrial advances await you. A pick-axe may come in handy too.
That's enough spoilers! Get playing and discover it for yourself! http://www.wazhack.com